Papers
1–3 of 3Research Paper·Mar 3, 2026
Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing
Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm. However, maintaining multi-view consistency in edited results remains challenging, and the extreme scar...
7.0 viability
Research Paper·Mar 18, 2026
Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass
Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, ...
7.0 viability
Research Paper·Feb 12, 2026
Variation-aware Flexible 3D Gaussian Editing
Indirect editing methods for 3D Gaussian Splatting (3DGS) have recently witnessed significant advancements. These approaches operate by first applying edits in the rendered 2D space and subsequently p...
5.0 viability