Papers
1–3 of 3Research Paper·Mar 10, 2026
DenoiseSplat: Feed-Forward Gaussian Splatting for Noisy 3D Scene Reconstruction
3D scene reconstruction and novel-view synthesis are fundamental for VR, robotics, and content creation. However, most NeRF and 3D Gaussian Splatting pipelines assume clean inputs and degrade under re...
7.0 viability
Research Paper·Mar 8, 2026
3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification
3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and 3D scene reconstruction, yet its quality often degrades in real-world environments due to transient dis...
7.0 viability
Research Paper·Feb 2, 2026
SurfSplat: Conquering Feedforward 2D Gaussian Splatting with Surface Continuity Priors
Reconstructing 3D scenes from sparse images remains a challenging task due to the difficulty of recovering accurate geometry and texture without optimization. Recent approaches leverage generalizable ...
6.0 viability